The Devious Genius
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The Shallows Phone UI

Director Jaume Collet-Serra wanted a way to showcase his characters communicating with one another using their phones. He wanted something that was different, that stood apart from his previous works. Leading the motion graphics team at Boogie Monster, we created a graphics look and style that was punchy, but still had soft subtleties to mix it within the films reality.

 I created the initial assets for the on screen texting graphics using a mix of built 3D objects and 2D elements. The bulk of the graphics were done using Element 3D and Cinema 4D. This allowed for faster previews and more interactivity, giving myself and the other compositors the speed to make changes while taking on feedback from either our VFX supervisor or director in realtime.

I created the initial assets for the on screen texting graphics using a mix of built 3D objects and 2D elements. The bulk of the graphics were done using Element 3D and Cinema 4D. This allowed for faster previews and more interactivity, giving myself and the other compositors the speed to make changes while taking on feedback from either our VFX supervisor or director in realtime.

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 This video chat sequence had hit a point of narrative controversy with the studio and director. The scene, which was initially given 5 days to be completed, was suddenly needed in 24 hours. Taking advantage of Element 3D's interactive animation tools, I was able to build and animate a stripped back preview of the overall scene while still retaining the core narrative elements of the design.

This video chat sequence had hit a point of narrative controversy with the studio and director. The scene, which was initially given 5 days to be completed, was suddenly needed in 24 hours. Taking advantage of Element 3D's interactive animation tools, I was able to build and animate a stripped back preview of the overall scene while still retaining the core narrative elements of the design.

 Great effort was taken to add small compositional elements to blend the UI into the shots. Small parts of the UI were made transparent, the glows would adopt the backplates colours, and shadows would be cast on surface areas.

Great effort was taken to add small compositional elements to blend the UI into the shots. Small parts of the UI were made transparent, the glows would adopt the backplates colours, and shadows would be cast on surface areas.

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 I designed the watch face within AE using Element 3D, closely following the Casio Baby G's original face.  I had a very short turnaround time and I needed a way of spitting out quick animated previews for the director and VFX director to see. It was later rebuilt in Cinema 4D so it could be imported and composited in Autodesk Flame.

I designed the watch face within AE using Element 3D, closely following the Casio Baby G's original face.  I had a very short turnaround time and I needed a way of spitting out quick animated previews for the director and VFX director to see. It was later rebuilt in Cinema 4D so it could be imported and composited in Autodesk Flame.

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